HOW TO PLAY


︎WHAT SUPPLIES DO YOU NEED?

To play this game, you need:
  • 3-6 people, 4+ is ideal. If more than 6, count off into smaller groups
  • At least 2-3 hours, possibly more depending on how many people are playing
  • Small pieces of paper, or <print template cards>, for each player to write judgments for every other player, not including yourself. To calculate the correct number of cards, take the number of players, subtract one, and multiple that number with the total number of players. For example, if you have 6 players, you need 30 cards. (Number of Players)-1 x (Number of Players)
  • A pen or pencil for each player
  • A timekeeping device 
  • A bowl, jar, or other container to put pieces of paper in
  • Something to keep score with (paper or a digital device)


︎ PART 1: HOW DO YOU BEGIN? 

We recommend reading and having each player verbally agree to the <Self-Sovereignty Consent Form>.

The gameplay is divided into rounds. Each round involves reading an anonymous judgment and following a process of guessing and discovery.

The Giver is the person who wrote the judgment.

The Receiver is the person who the judgment is for.

The Giver can receive a maximum of 3 points 🥕️🥕️🥕️ in each round if:
  • 🥕️The Receiver felt charge when they heard the judgment (intimacy point).
  • 🥕️The majority of the group agrees with the judgment about the Receiver (accuracy point).
  • 🥕️The group decides by majority vote that the judgment was vulnerable (vulnerability point).

BEGINNING SET UP

  1. Appoint a “scorekeeper” to track points, collect judgments into the container, and serve as a guide to keep the game in flow.

  2. Write <a judgment> on a separate piece of paper for each player. Use the template below. Allow 3 minutes per player (3 x the number of players) to fill in your judgments. If needed, check out: < Tips for Writing Judgments >.

  3. Fold your completed judgments in half and drop them in the container.

  4. Have the scorekeeper mix up the judgments and pass the container to the player on their left. 


︎ PART 2: HOW DO YOU PLAY A ROUND?

  1. The player holding the container takes a judgment out. (It’s okay to draw your own judgment, just don’t reveal that you did.)

  2. The player who draws a judgment reads the judgment out loud.

    ︎During the next few steps, resist the temptation to go into deep discussion or processing. Be like a flower and let the dead petals drop. You’ll have time to process and integrate during the reclamation process and closing circle.

  3. Everyone raise their hand if they feel charge when assuming this judgement is about them (by a show of hands).

    ︎Note that avoidance, disassociation, defensiveness, or numbness are also indicators of a charge.

  4. The Giver of the judgment reveals themselves and who they gifted the judgment to. If the Receiver raised their hand (because they felt charge when they imagined it could be about them), the Giver wins 1 point 🥕️ for intimacy

  5. Everyone raise their hand who agrees with the judgment (as a reflection of the Receiver). If 50% or more of the players voted yes (including the Receiver, excluding the Giver), the Giver gets 1 point 🥕️ for accuracy.

  6. Vote on who thinks the judgment is a vulnerable expression (is it risky and impactful) by a show of hands. Tally the votes. If 50% or more of the players voted yes (including the Giver), the Giver gets 1 point 🥕️ for vulnerability.

  7. The Receiver keeps their judgment for the reclamation process at the end (and perhaps for your life beyond the game).

  8. The container passes to the next player on the left and the next round begins.

  9. Repeat the round until the container is empty.

  10. Once all the judgments are read, Part 2 comes to an end. The scorekeeper reveals the final winner and the final loser according to the tallied points.

  11. As a group, move into the Reclamation/Self-Acceptance process outlined below.

︎ PART 3:  RECLAMATION & SELF-ACCEPTANCE

The reclamation process is focused on reclaiming the judgments that you gave. This part is divided into rounds. 

For each round, have one Receiver read their judgments, pausing after each judgment is read. After each judgment is read, have the associated Giver verbally address to the group:

  • How is this a projection of something you see in yourself and how does it show up in your life?

Then, in regard to the same judgment, have the Receiver verbally address to the group:

  • How is this something you see in yourself and how does it show up in your life?

Even though it might not feel like it now, remember that the judgments are FOR you to reclaim your wholeness!

Move onto the Closing Circle.


︎ PART 4: CLOSING CIRCLE

Each player takes a turn reflecting on these questions:
  • What was the most vulnerable or impactful judgment to write or receive?
  • What is a gift you’re taking away from having these judgments revealed?
  • Is there anything still bothering you?
  • What do you need?

The winner of the game is invited to be the leader of the <Best Practices for Post-Game Integration>.




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